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Capcom driving social gaming

Capcom’s said that the company will be driving social and mobile development via the help of two key figures within the company.

Both Monster Hunter Frontier producer Kazunori Sugiura, as well as Street Fighter producer Yoshinori Ono who said:

Capcom has decided to look at the social-game field from the scope of the entire company. Instead of framing it in its own section like consoles or mobile games, it’s something that all of Capcom development is involved with. When it came to be decided who would lead this effort, the baton went to myself since I had a great deal of experience with game communities and to Kazunori Sugiura due to the knowledge he learned about customer service through his experience with Monster Hunter Frontier.

Capcom’s worked on several types of mobile content in the past. Some of it has succeeded, some hasn’t, but what we’ve learned through this is that while the audience that goes for social games overlaps a bit with the audience Capcom’s traditionally aimed for with its console titles, it’s basically a different group of people. With that in mind, we’re seeking to use the titles and content we’ve cultivated up to now to knock on the door of social gaming. We want to use what we have already, and there will be some name recognition among social gamers for our titles, though naturally we’ll have to think about original content in the future as well.

Thanks, 1UP.


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