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Darksiders developer discusses sequel

Vigil Games, the developer of 2010′s sleeper hit Darksiders, has discussed the game’s sequel.

The studio’s Daniel McGuffy recently Darksiders II’s discussed characters, combat, environment and more with VG247:

Despair’s a pretty important part of the game, you’re gonna use him pretty heavily to explore massive overworlds. Everything in Darksiders 2 happens in alternate dimensions. The beneficial part of removing ourselves from the tether of Earth is that we can create completely new worlds, with new creatures, with completely new environments. It’s creatively very liberating.

For the player who wants to do some really interesting combat – pull off combos and fold moves together in crazy ways – there’s definitely depth there to support that. But we wanna make sure that the novice combat fighting game player can also pick up a control, do very little, and get very much as a result. So anyone’s gonna be able to feel like a badass.

If you watch closely you’re gonna see glimpses of the Reaper form; that’s Death’s alternate form that he sues to deal massive amounts of damage. The extra damage paid off, with the mini-boss falling into sad little piles of goo. One thing that’s really, really important to us is scale. We love, big, big monsters, big environments.

Darksiders II is currently scheduled for a release in June, 2012.


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