DotA 2 to be free-to-play, but “with a twist”

Ever since its announcement, gamers have been pondering upon what business model Valve will adopt for DotA 2. Many thought that Valve might go the Free-to-play route as the developer/publisher is known for its generosity as evident in Team Fortress 2, and also the fact that DotA’s spawn League of Legends has also adapted the F2P model. Today, we finally get an answer and needless to say, you’re going to be pleased.

Valve head Gabe Newell revealed that DotA 2 will be free-to-play once it launches, but with a few twists.

“It’s going to be free-to-play – it’ll have some twists, but that’s the easiest way for people to think about it,” Newell said in an interview with Seven Day Cooldown.

It is unclear as to how the model will work out for both Valve and gamers, but Gabe hinted that they’re considering ways to reward those who contribute.

“The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is how do you properly value people’s contributions to a community?”

“We’re trying to figure out ways so that people who are more valuable to everybody else [are] recognised and accommodated. We all know people where if they’re playing we want to play, and there are other people where if they’re playing we would [rather] be on the other side of the planet.”

“It’s just a question of coming up with mechanisms that recognise and reward people who are doing things that are valuable to other groups of people.”

He stated that the the free-to-play model that will be implemented in DotA2 is one of a kind and has never been done before.

“When you start thinking about the different games that people play and you try to think about how people can create value or a service in one game and benefit somebody in a different game, you can start to see how the different games sort knit together,” he added.

“[You can see] how somebody who really likes Team Fortress 2 (TF2) can still be creating value for somebody who is playing DOTA 2 or Skyrim, or if somebody is a creator in one space how it can translate into another.

“In a sense, think of individual games as instance dungeons of a larger experience, if that makes sense as a concept.”

Like other free-to-play titles we would have expected additional in-game skins/items to be offered as paid extras, but knowing Valve, we can’t jump to any conclusion.

DotA2 is currently in Beta and we’ve enjoyed every minute we’ve sunk into it. Out preview will be up shortly, so be sure to check back. In the meantime, do let us how you want to have the free-to-play model implemented in DotA, and please no hat jokes.