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HAWX 2: Trailer, Q & A and Info

GM: With the first game you guys seemed to stand out from Ace Combat and your own Blazing Angels. Now your franchise is well established, what do you guys want to achieve with this sequel?

Ubisoft: Well, like everyone, we want to evolve. It is not our intention to remain comfortable, ‘established’ as you put it, – we will always move forward and will always make sure that each new game that we make is better than the previous one.

GM: The main addition to the HAWX 2 arsenal are the precision weapons. Can you give us some details about it?

Ubisoft: The main new addition to the player’s arsenal is the inclusion of precision weapons, which allow him to aim and designate the location of the strike with perfect accuracy. There are several such weapons, including a missile that the player can control while in flight.

Precision bombs are a very important part of a jet pilot’s life in the modern war and this is why we wanted to have them represented in the game. They work like you’d expect – you activate this mode and switch from piloting the plane (which continues to fly on auto-pilot) to aiming the precision bomb or missile. You aim the weapon and mark the spot on the ground that you want to hit. The bomb will hit exactly that spot. The trick is that you are quite vulnerable when you do this and in some mission you have to fire quickly and then get back to pilot in time to dodge attacks.

GM: Why do you think the dog fighting genre is so unpopular these days?

Ubisoft: ‘Unpopular’ is quite a strong term. Games in the genre have sold a few millions of copies in the past few years. Sure, it is not as popular as the first person shooter genre, for instance, but it still is a healthy niche. You can see there is still interest in the world of aerial warfare from the fact that related elements have started to crop up in more and more military shooters these days. I think a problem with flight combat games recently has been exactly the over-emphasis on dogfighting – sure, this is the bread and butter of air combat, but there are also many other interesting things going on in air combat and too few flight combat games have touched upon them. This is why we wanted to incorporate a large number of experiences that we know are attractive and are all related to the modern mythology of aerial warfare, rather than have the player simply navigate from dogfight to dogfight.

GM: Can you guys tell us something about the new projects of Ubisoft Romania?

Ubisoft: All we can say at this point is that we want to deliver the best possible experience with HAWX 2. We got some fresh projects for sure, but nothing that we can comment about right now.

Well there you have it. Tom Clancy’s HAWX 2 promises to take aerial warfare to the next level, as it lets you play the role of an elite tactical warrior who engages in close-range fights and undertakes nightly precision bombing missions, all this while soaking in visuals of some of the most distinctive locales around the world.

  • Title: Tom Clancy’s HAWX 2
  • Publisher: Ubisoft
  • Developer: Ubisoft Romania
  • Estimated Date of release: Fall 2010
  • Genre: Air Combat/Action
  • Platforms: Playstation 3, XBOX 360 and PC.

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