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Lightbox: Starhawk campaign to last 5-8 hours

Unlike its predecessor which was a pure multiplayer experience, Starhawk will feature a single player campaign which should keep gamers occupied for around five to eight hours, according to Dylan Jobe, head of Lightbox Interactive.

Players will be placed in the boots of Emmett Graves, a Rift miner turned gun for hire fighting against the Outcast, humans turned into monsters in order to get to his outlaw brother, who just so happens to be the leader of the Outcast.

“Shooters these days range between five and eight hours, depending on a play through. We’re going to be in that range,” said  Jobe in an interview with Eurogamer.

“There is some concern sometimes, when a guy in the media will be like, ‘Oh my God, it’s too short for single-player.’ I just don’t see it that way.

“For example, if you play most shooters from start to finish, if you play it again you’re going to get pretty much the same experience. You could go play Halo on mercenary mode or whatever. It’s going to be tougher, but it’s still pretty much going to be the same experience.”

“For ours, all the missions you play through, you can play through again and get a very different experience. You can build different structures next time through. You can unlock different medals and challenge yourself in those combat sandboxes in a different way. You can get a lot of gameplay out of it.”

However, the Single Player will serve only as a training ground, as multiplayer will still be the prime focus of the team, working their level best to ensure a worthy follow up for the game which dominated PSN at the time of its release.

“Multiplayer is really where the massive hours get logged. In Warhawk we saw players on the average clock 210 hours – some ridiculous number. That will still be the case in Starhawk.”

Starhawk is currently slated to take off sometime during 2012. Look forward to E3 for more updates on the game.


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