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PC version of Skyrim could incorporate DirextX 11 features

Although its been pointed out by Bethesda that the PS3, X360 and PC versions of the upcoming fantasy RPG, The Elder Scrolls V: Skyrim will look alike, game director and executive producer Todd Howard stated that the PC version of the game will benefit from slight differences.

“It scales up in all the ways you would expect,” he said. “We author our art really high res. There are little things we do with all of our games on the PC. With the PC the texture sizes are going to be as big as you want to make them, and you can pump the resolution up, obviously.”

But, “The game looks the same. The benefit we get when you’re playing a PC game is you’re sitting this far away [moves hands in front of his face]. At home when you’re on your console you’re usually sitting six to eight feet away.”

He further scommented on the game’s graphics aspect, with the game being “mostly a DirectX 9 game in terms of how the shaders work”.

“When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version.

“But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”

The Elder Scrolls V: Skyrim is dated for a 11/11/2011 release on PC, PlayStation 3, and Xbox 360.


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