Super Hyped Games Which Failed in 2011

With every year in video games comes the inevitable flops in regards to the hype it received but failed to capitalize and deliver upon it. We take a look at the hyped games that saw a release in 2011 which failed to deliver.

Killzone 3:

The Killzone franchise has been an important one for Sony. The quality Guerrilla Games deliver in each of the series’ installments have been impressive but with the latest iteration, Killzone 3, there really wasn’t anything too special to differentiate it from its predecessor. Now, that’s not such a bad thing if it had actually changed things around but it didn’t do that in any considerable regards.

Dead Island:

When Dead Island was confirmed to be in development, the hype was almost non-existent because developer Techland and publisher Deep Silver decided to keep it out of the spotlight. That was until a certain trailer which was one of the best of its kind, making Dead Island receive an unprecedented level of hype for any title based on, yes, a single trailer alone. Thus, it’s a shame, then, that a launch that was infested with a seemingly endless amount of controversy and, more importantly, bugs and technical issues that players experienced. Sure, the core gameplay premise was fairly solid but, in a general sense, it just failed to live up to the humongous hype upon its release. That didn’t effect its sales, though, with over two million units shipped within its first few weeks of going on sale on September 6th.


Bodycount was an unfortunate flop in 2011. A spiritual successor to PlayStation 2 cult hit Black, the now-defunct Guildford Studio from Codemasters basically delivered what gamers had experienced with People Can Fly’s Bulletstorm. It’s a shame since the following it had could have been satisfied and an audience that could have potentially been expanded had it took the hype it received predominantly from Black and actually built a good game, not one that seemed it had been rushed to complete development.

Call of Juarez: The Cartel:

I really wish I could have put Call of Juarez: The Cartel in first place but that crown truly belonged to another game. Still, there’s no doubting Call of Juarez: The Cartel’s massive failure to give a game that gave anything memorable. Said failure could have very well been associated with the decision to put a modern twist into the series instead of retaining the franchise’s core setting. Furthermore, the gameplay in general was abysmal and the game was ultimately a massive let down.

Duke Nukem Forever:

Probably the most hyped game of all-time, literally; in development for over ten years, Gearbox Software finally picked up the rights to finish the game off but it fell flat on its face with gameplay that evidently would have worked a decade ago. Its failure was mirrored in the critical response it received by being universally panned by critics. Better luck next time, Duke.


Brink was being touted as the next big thing – promising the world with the claim you can play the game, the way you want to combining both offline and online aspects together. However, upon release it proved nothing more than a Team Fortress 2 inspired game which fell short on almost all aspects. Although showing promise, the developers failed to transform any of the great ideas of the game into some thing which worked. The end result was a broken game which offered very little enjoyment. One of the biggest letdowns of the year? You bet!

F.E.A.R 3

The game was supposed to save an ailing franchise but all it managed to do was put the final nail in it coffin. Day 1 Studios attempt at making a sequel to another mediocre title – F.E.A.R 2 was no less than horrific, but for all the wrong reasons. The game lacked any sense of originality and felt uninspired. The co-op was fun, but there was very little else to merit a purchase. F.E.A.R 3 released and all the expectations were murdered in an instant. We won’t be seeing another one of these in a while.

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