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Vigil on developing Darksiders II for Wii U

Vigil Games has talked about developing Darksiders II for the Wii U.

The developer’s general manager David Adams told GameInformer (via VG247):

We got the word from corporate, ‘Can you guys pull this off in time for E3?’ And we were like … sure. We weren’t really sure we could do it. You can tell [by] the way the software’s organised, the way the APIs are written, very shortly it’ll become an easy platform to developer for. From a pure programmer point of view, it’s definitely a lot easier than, say, the PS3 was. It’s probably on par with 360 as far as ease of API, simplicity of how you interact with the hardware. It probably took us a week to get our base libraries to where we could actually run the game on the console, without any graphics or anything, that’s just getting it booting up.

And then there was probably another week and a half of just getting the graphics to a state where you could see something on the screen and we could actually play the game. Start to finish it took us about five weeks, from when we found about it to the last day before the show. When you work on something on Xbox or PlayStation 3, every problem has been solved, you just need to go search on the newsgroups, or email support. [On Wii U] we were literally finding things and telling Nintendo about them. ‘Hey how does this work?’ ‘Well, I don’t know.’ So we were finding the solutions ourselves sometimes. It was kind of like a new frontier.

The interview with Vigil discussing their forthcoming sequel on Nintendo’s next-generation console can be seen below:


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